Quest Walkthrough

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Quest: Tutorial
- Cutscene: What the hell was I doing last night?
- Fight: Big Earl (lose) - Cheap Beer x2
- Cutscene: But where did I get these shoes?
- Fight: Moira
- Cutscene: Where the heck am I, anyways?
- Unlocks: Main Quest

Main Quest (General Notes)
- QUEST LOG: - Where the heck am I? I guess I should check out this village.
- Quest Pointer: Elder's hut - Missing dream tech
- QUEST LOG: (mean) - That old man is annoying. Is there anyone more interesting than him around here?
- Talk to him again, despite no Quest Pointer
- QUEST LOG: - I should find that Dream Technician guy out on the Western Road.
- Quest Pointer: Western Road
- (optionally talk to the Elder again and/or Galec after visiting the West Road to get extra goodies)
- (Special Event: post 3 wins - Discarded Sword)
- Cutscene: (6 wins) This tosser's had his chips.
- Unlocks: (6 wins) The Barkeep's Request
- QUEST LOG: - I need to go back to the village and tell the Elder about what happened to the Dream Technician.
- Quest Pointer: Elder
- QUEST LOG: - I should take the Dream Jar to Benedict in the graveyard, and ask him for help.
- Quest Pointer: The Graveyard
- Cutscene: (6 wins) You want every corpse in the graveyard to know you're here?
- Cutscene: (6 wins) Training Montage
- QUEST LOG: - I better return to the Elder in the Village and tell him about my training with Benedict.
- Quest Pointer: Elder
- Unlocks: Benedict's Favor
- QUEST LOG a) - Go to the Blacksmith and extract his nightmare.
   - Quest Pointer: Blacksmith
   - Cutscene: Capturing the dream Gotcha!
   - QUEST LOG: - Enter the Blacksmith's nightmare and see if you can resolve it.
   - Quest Pointer: Blacksmith's Nightmare
   - QUEST LOG: Return to the Blacksmith, now that his nightmare is resolved.
   - Quest Pointer: Blacksmith
   - QUEST LOG: - Investigate the Gramlin Hideout.
   - Unlocks: The Blacksmith's Flux
   - Quest Pointer: Gramlin Hideout
   - Cutscene: (5 wins): Deelivr dreemz (and get loot)
   - Quest Pointer (5 wins): Elder
   - Cutscene: (12 wins): When our Lord is unhappy, I am unhappy.
   - QUEST LOG: - Tell the Elder about Gorg.
   - Quest Pointer: Fort Nox
   - Search Fort Nox for Ambassador Gorg.
   - Cutscene (5 wins): And I thought waking up in a bush was rough.
   - Quest Pointer: Vat Brain's Nightmare
   - QUEST LOG - Explore the Brain's dream for clues about Gorg.
   - Quest Pointer: Fort Nox
   - QUEST LOG - Put the Brain of of its misery.
   - Cutscene (9 wins): Well, in for a penny...
   - QUEST LOG - Find and defeat Ambassador Gorg.
   - (12 wins) Fight Ambassador Gorg.
   - Quest Pointer: Standing Stones
   - QUEST LOG: - Find the Witch with the Key to Nightmare's Castle.
- QUEST LOG b) - Go to the Herbalist and extract her nightmare.
   - Quest Pointer: Herbalist
   - Cutscene: Capturing the dream There we go.
   - QUEST LOG: - Enter the Herbalist's nightmare and see if you can resolve it.
   - Quest Pointer: Herbalist's Nightmare
   - QUEST LOG: Return to the Herbalist, now that her nightmare is resolved.
   - Quest Pointer: Herbalist
   - QUEST LOG: - Investigate the Forest.
   - Unlocks: The Herbalist's Issue
   - Quest Pointer: Forest
   - Cutscene (??? wins): Need help?
   - (if you're mean, free scroll of Inflammatory Writ)
   - Cutscene (8 wins): The results were pretty impressive.
   - QUEST LOG: - Look for the Scribe's daughter in the Forest.
   - Cutscene (12 wins): Arf! Arf!
   - Cutscene: The puppy's dream?
   - Quest Pointer: Puppy's Nightmare
   - QUEST LOG: - Search the Puppy's nightmare for clues.
   - Quest Pointer: Scribe
   - QUEST LOG: - Talk to the Scribe about what you found in the Puppy's nightmare.
   - Quest Pointer: Standing Stones
   - QUEST LOG: - Rescue the Scribe's daughter from the coven.
   - Cutscene (5 wins) - Wakey wakey
   - Quest Pointer: Half constructed nightmare
   - QUEST LOG: - Help the Scribe's Daughter with her nightmare.
   - Quest Pointer: Standing Stones
   - QUEST LOG: - Rescue the Scribe's daughter from the coven.
   - "Cutscene" (8 wins) - Buttons
   - Quest Pointer: Half constructed nightmare
   - QUEST LOG: - Find Buttons in the Scribe's daughter's nightmare.
   - Quest Pointer: Standing Stones
   - QUEST LOG: - Rescue the Scribe's daughter from the coven.
   - Cutscene (15 wins): big gold key
   - Quest Pointer: Scribe's House
   - QUEST LOG: Return the Scribe's daughter to him in the village.
- Quest Pointer: Standing Stones
- QUEST LOG: Find and defeat the Which Witch.
- Quest Pointer: Lord Nightmare's castle
- QUEST LOG: - Defeat Lord Nightmare.

Side Quest: The Barkeep's Request
- QUEST LOG: - Defeat bandits out on the Western Road. - Bandits defeated: 0 - Bounties paid: 0
- Quest Pointer: The Pub: The Proprieter
- Kill more bandits on the Western Road (13 @ 10$ per killed = $130, plus 1 mascal on the house when you're done)

Side Quest: Benedict's Favor
- QUEST LOG: - Find and defeat the dreamwraith in the graveyard.
- (after ~14 wins): kill Wretchel, the Dreamwraith
- Quest Pointer: Elder
- QUEST LOG: - Return to the village Elder for your reward.
- gain $150

Side Quest: The Herbalist's Issue
- QUEST LOG: - Deliver the Sunburst potion in the Forest.
- Cutscene (8 wins): The results were pretty impressive.

Side Quest: The Blacksmith's Flux
- Quest Pointer: Gramlin Hideout
- QUEST LOG: - Get the Flux from the Gramlins.
- Cutscene: (post 8 wins) Oh noez!
- Quest Pointer: Blacksmith
- QUEST LOG: - Deliver the Flux to the Blacksmith.
- If you're mean: gain $30.

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